Saturday, February 28, 2009

IDENTITY PLAY: ID EGO and SUPERMARIO

Lets start with the second question first. How do
the characters and setting in literary works compare 
(books vs. games) and how do we react to them? 

First I'll address the aspect of setting. In a game the
setting or world is a first hand experience for the 
player (reader). The player sees the world and 
they become part of this interactive world that is 
much less removed from reality. On the other hand, 
the reader of a novel for example does not have
the same first hand experience. The reader has in 
effect become more removed from reality in that the 
author of the novel describes a scene. The reader then
constructs the scene in their minds eye and fills in all
the blanks from pieces from their own experiences.
The description in a novel becomes subjected to the
readers interpretation. This is not so with the player
what you see is not subject to interpretation.

Gee's concept of  the three  identities is valid for both
the novel and the game.  Although their are similarities
and differences in relation to taking on character 
perspective in a novel and being the character in a game.

First, as for virtual identity you the reader and the gamer 
both become the character. In a novel I can become a 
character in the story. My mind  creates a world by which
I am Gandalf in the novel the Hobbit. Interaction in the 
novel becomes limited and it is a second hand experience.
In the game of the same title I can become Gandalf as well.
But it is a first hand experience I have a constructed world
that I as Gandalf can interact with. The experience in the
game becomes an almost first hand experience.

For both the novel and the game the real world identity 
stays the same. We as reader and gamer stay the same.
I am who I am and I can be no one else.

A question that could be asked is how does a novel
effect the reader as apposed to how does the game 
effect the player of the game. Also how do both the game
and the novel effect each other.

As for the final identity, the projective identity the 
reader and the gammer differ. As the reader of a 
novel  you can't as Gee states, "see... the virtual 
character as one's own project in the making...." I 
read about the character and try to figure out the 
symbolism the author wants to convey. I am Gandalf 
only with in the confines of the authors story line.
There is no real part of me in the character. This is 
apposed to the character identification in the game. I
am both Gandalf and me in the game. I am a part of 
the virtual world that the author has created. I interact
with the world and I can change the story. I have in 
effect became a hybrid both Gandalf and myself.  

This leads me to the second part of the question.
Do you think the identity play allowed in many games
is beneficial or harmful? 

I don't know for sure. I think that we need to research 
this aspect of human psyche with great vigor. We have
a great opportunity to further mankind with the use 
of an electronic curriculum.  

I do agree with Gee when he stated that..."virtual identity
of a child or person who plays 'the character' (you) is
the 'hero' (center) of the story and in that sense the 'good 
guy' no matter how bad he or she might be from another
perspective." I don't know if this can be seen as a kind of 
second hand sociopathic experience where the player 
practices the behavior. Bad in effect becomes good. And
consequences don't matter. Or can it be an avenue for the 
release of pent up anger through role play. Can it be a 
way for a socially timid child to gain confidence without 
risking much a psychosocial moratorium. I do know
that each child/person is different and I do believe
that it could be all of the above and more.

Thursday, February 26, 2009

LET THE GAMES CONTINUE #2 Lego Indy

Ok, Im getting much better, my hand and eye seems to 
have become one. I beat two levels in the story mode
and my nephew showed me how to play in the free
play mode. I think I have been playing a bit too much. 
It becomes too time consuming to beat the levels and 
I have the kind of personality that has to beat the 
game. 

I love solving problems.  All kinds of them.
I also like beating systems. And have always
been a risk taker. 

I believe that I am ready to take (me, myself and I), I
mean my three identities to a different type of  game.
The Ongoing Learner Principle is in full effect. What's 
next?

A side comment:
My 5 year old students who also play the game were
given a educational treat. I brought in to class a series
of technology legos. The whole class learned to design 
and build a host of technological devices like cars, 
krinckle paper making machines and structures. I only
wish I had an X BOX in the class. But do have several 
alternative ideas.
  

Saturday, February 21, 2009

LEARNING LIGHT #2 lightening, electricity and lasers

On the surface Lankshear and Kobel see that the majority contend
that the new literacy is the advent of new communication technologies
into pop culture and the social ramifications of the them. With the
advent of digital electronic media we read, write and communicate
faster. Digital electronic media also gives us the options to
communicate and express our thoughts and ideas using several
different devices. But also, Lankshear and Kobel note the invention of
Fan Fiction (fanfic) and Manga comics.These genera have little to
do with technology but rather they have more to do with the
combination of graphics with text. Weather like in the case of
fanfic, they use existing iconic characters in pop culture and
literature then write new scripts for them. Or like in the case of
Manga comics the authors combine the pictures and the text
in a new format.

This is where the title of this weeks blog comes into focus.
I see all literacy as light. The flash of the light may be slightly
different, none the less, the relationship of picture to text (the light)
is there.  Semiotic domains... {symbolic representations}... Gee, is the
driving force of all literacy.

Lightening represents the innate organic function by which
we as humans process the pictures that we create in our
minds that both enable us to express our thoughts and ideas and
give meaning to out side thoughts and ideas.

Electricity and lasers are the delivery systems by which we
communicate thoughts and concepts. Electricity is the picture/ text
and their combination from cave pantings to writing, to printing on
paper to printing on the web. The lasers are the delivery system by
which the thoughts and ideas are delivered from scribes to mass
printings to the electronic.

As for seeing any signs of life in the school I work in. The patient is
in a coma. I see no signs of life.  As for the district I work for they
run the hospital that has the best facilities to keep the patient
comfortably numb in a comatose state.

Friday, February 20, 2009

LET THE GAMES CONTINUE

I'm still playing Lego Indiana Jones. Its getting easier to play 
but what a gaming wimp I am. I found out that not one but two 
of Pre-K students are playing the same game. A game that is 
is rated everyone 10+. The funny thing is that the students 
hum the indy theme song and they take math counters and 
small interlocking toys imitate the game. They swing on 
the whip they, chase each other (figuratively) and act out
some of the scenes in the story.  

Saturday, February 14, 2009

why adults like or dislike video games?

It is a matter of social acceptability first and for most. Do the 
people that effect my life see something ( video games ) the 
same way that I do. Or is it that they influence me into their
notion of social acceptability. Either way it doesn't change
the fact that video games have..."good principals of learning 
built into its design are...." Gee   I am of like mind with Gee 
when he contends that video games should be thought of as 
another form of literacy. Just as all mass communication
genre TV, radio, internet, etc. should be taught as a literacy. 
(more about this later)
...Semiotic domains... {symbolic representations}... Gee is
spot on as to the popularity of video games. The first leap from
invention of oral language into mass communication was the 
invention of a written language. This was all representational.
Cave painting was the most concrete way to communicate in a 
way that would create meaning for the reader. Later came the 
invention of an pictographic language as represented by the 
Egyptian hieroglyphics. The Phoenician language used graphic signs 
to represent sounds which over time became less concrete.
Phoenician evolved to become less concrete and more symbolic.
This alphabet later evolved into the letters used in the 
Indo-European family of languages. Today a modern example is 
the Chinese language which is made up of thousands of characters.
As technology progressed we created more effective ways of
delivering the picture in our mind or thought, the fact stays the same 
that we learn and communicate through pictures. Video games are 
an excellent way for people to learn.

LET THE GAMES BEGIN

Well it has been a very long time since I played any kind of video games.
It started with pinball "skylab" was the name of the game and it was in the back 
of Joe and Mary's luncheonette. I pumped a lot of coins into it.
then came a whole host of coin operated video games in several arcades from Cape
May to North Bergen and even 42ed street in the city. I really liked to play and I 
was not so bad either. And I even played pong on the tv ( didn't like it as much).
This was all during my grammer and high school years. Good by 70's and mid 80's.

I became Rip Van Winkle, in relation to video  games the late 80's to the mid 90's.

I woke up 2 years after the kids were born and I introduced them to pc game put- 
put saves the zoo. I played the lots of games with them and through them.  I didn't 
play for my self

In 2009 I was awaken to rejoin the game. I bought an X-BOX 360 for my own 
personal use. And I tried the game "End War".  It was much to complicated for an 
old fart like me.  After reading the manual and several long sessions, I realized that 
I was the equivalent to video age child. So I thus played a child's game Lego's 
Indiana Jones for children 10+ . This just so happens to be the same game as one of my 5-year old students is playing. He sings the song and makes Indiana figure out of 
Legos.

So I liked it. Instead of watching tv or reading I played every day this week.
So I stink and haven't  beat the game but I see what Gee was talking about.
With a little tweeking  of Social Studies, Math, Reading  and problem solving 
could be learned by all. And dam it could be fun. 

I still have to learn the necessary skills to beat the game. I know that I am rusty.


Saturday, February 7, 2009

young children and media

..."92% agree or strongly agree that children learn from television,..." "[63%] disagree with the statement that 'Playing video games is harmful', and 66% agree with the statement that 'Children can learn skills from playing video games.' It may be the case that work by educators such as James Paul Gee (2003)...."p 48 
With statistics like this how is it that the educational community has not come up with a standardization and standards for teaching "media literacy". p 57

We all as educators and parents have seen our children glued to all the different forms of media and mass communication. They breath in the latest in pop culture through the use of all sorts of different devices. And create and spread new pop culture and ideas through these very same 
devices and media. In many cases, the device itself has become the object of pop culture as exemplified by the introduction of the Nintendo wii and the i-pod. 

Since this is a part of modern society, it is the educational communities' obligation to: one
study the phenomenon, two create standards for teaching the various mediums and devices
and three create curriculum to teach the standards. In keeping up with the technology we as educators can maximize the student's ability to learn and function in society.
 

Friday, February 6, 2009

how do i learn

I learn a lot of different ways: 
i learned welding, pottery, carpentry, and metal work by looking then doing
i learned painting, drawing, creating and teaching by it being a part of me
i learned about early life by listening mom and sometimes dad
i learned everything else by reading, writing, from every one who i touched and who touched me
i learned i still have so much more to learn 

article brain, mind,exp., school ch4

wow what an educational rush, i had to read it several times  and i think i have to read it several
times more to understand it fully. i would like to touch on something that was not addressed by the authors. the pre natal questions does learning start in the womb. does mother effect the learning by her emotional state, the food she eats or health condition while pregnant. does listening to classical music or mom's songs or dads voice effect the learning process . does it mark the start of the learning process. 


learning is

THE QUESTION IS DOES THE INSTITUTION OF "SCHOOL" USE THE BEST METHODS TO FOSTER  TRUE LEARNING?
NO, AND I SITE THE EXAMPLE OF THE PEDAGOGICAL MESS (HIGH SCOPE) THAT WAS SHOVED DOWN OUR THROAT WITH IN PRE-K PROGRAM IN THE JERSEY CITY PS.
THIS IS A METHODOLOGICAL MYTH THAT WAS COOKED UP IN THE STATE OF MI AND REALLY DOES NOT ADDRESS THE LEARNER THAT HAS EITHER BEEN BORN IN JC OR CAME TO JC FROM THE 4 CORNERS OF THE COUNTRY OR THE WORLD.