Friday, March 6, 2009

LET THE GAMES CONTINUE on and on #3 Lego Indy

Well I beat the last level. It didn't take as 
much time as I thought. The game has 
rules of the road so to speak. Once you 
figure them out it becomes easy. It is a 
matter of solving several littler problems 
to finish the puzzle the gamers call a level.
And as we all know the levels continue on 
and on until the next new game comes out. 

It's just like living a  productive life. 
This is just another reason why video games
should be part of the curriculum.

This week I'm going to survey some 
games, for real.  
 

Saturday, February 28, 2009

IDENTITY PLAY: ID EGO and SUPERMARIO

Lets start with the second question first. How do
the characters and setting in literary works compare 
(books vs. games) and how do we react to them? 

First I'll address the aspect of setting. In a game the
setting or world is a first hand experience for the 
player (reader). The player sees the world and 
they become part of this interactive world that is 
much less removed from reality. On the other hand, 
the reader of a novel for example does not have
the same first hand experience. The reader has in 
effect become more removed from reality in that the 
author of the novel describes a scene. The reader then
constructs the scene in their minds eye and fills in all
the blanks from pieces from their own experiences.
The description in a novel becomes subjected to the
readers interpretation. This is not so with the player
what you see is not subject to interpretation.

Gee's concept of  the three  identities is valid for both
the novel and the game.  Although their are similarities
and differences in relation to taking on character 
perspective in a novel and being the character in a game.

First, as for virtual identity you the reader and the gamer 
both become the character. In a novel I can become a 
character in the story. My mind  creates a world by which
I am Gandalf in the novel the Hobbit. Interaction in the 
novel becomes limited and it is a second hand experience.
In the game of the same title I can become Gandalf as well.
But it is a first hand experience I have a constructed world
that I as Gandalf can interact with. The experience in the
game becomes an almost first hand experience.

For both the novel and the game the real world identity 
stays the same. We as reader and gamer stay the same.
I am who I am and I can be no one else.

A question that could be asked is how does a novel
effect the reader as apposed to how does the game 
effect the player of the game. Also how do both the game
and the novel effect each other.

As for the final identity, the projective identity the 
reader and the gammer differ. As the reader of a 
novel  you can't as Gee states, "see... the virtual 
character as one's own project in the making...." I 
read about the character and try to figure out the 
symbolism the author wants to convey. I am Gandalf 
only with in the confines of the authors story line.
There is no real part of me in the character. This is 
apposed to the character identification in the game. I
am both Gandalf and me in the game. I am a part of 
the virtual world that the author has created. I interact
with the world and I can change the story. I have in 
effect became a hybrid both Gandalf and myself.  

This leads me to the second part of the question.
Do you think the identity play allowed in many games
is beneficial or harmful? 

I don't know for sure. I think that we need to research 
this aspect of human psyche with great vigor. We have
a great opportunity to further mankind with the use 
of an electronic curriculum.  

I do agree with Gee when he stated that..."virtual identity
of a child or person who plays 'the character' (you) is
the 'hero' (center) of the story and in that sense the 'good 
guy' no matter how bad he or she might be from another
perspective." I don't know if this can be seen as a kind of 
second hand sociopathic experience where the player 
practices the behavior. Bad in effect becomes good. And
consequences don't matter. Or can it be an avenue for the 
release of pent up anger through role play. Can it be a 
way for a socially timid child to gain confidence without 
risking much a psychosocial moratorium. I do know
that each child/person is different and I do believe
that it could be all of the above and more.

Thursday, February 26, 2009

LET THE GAMES CONTINUE #2 Lego Indy

Ok, Im getting much better, my hand and eye seems to 
have become one. I beat two levels in the story mode
and my nephew showed me how to play in the free
play mode. I think I have been playing a bit too much. 
It becomes too time consuming to beat the levels and 
I have the kind of personality that has to beat the 
game. 

I love solving problems.  All kinds of them.
I also like beating systems. And have always
been a risk taker. 

I believe that I am ready to take (me, myself and I), I
mean my three identities to a different type of  game.
The Ongoing Learner Principle is in full effect. What's 
next?

A side comment:
My 5 year old students who also play the game were
given a educational treat. I brought in to class a series
of technology legos. The whole class learned to design 
and build a host of technological devices like cars, 
krinckle paper making machines and structures. I only
wish I had an X BOX in the class. But do have several 
alternative ideas.
  

Saturday, February 21, 2009

LEARNING LIGHT #2 lightening, electricity and lasers

On the surface Lankshear and Kobel see that the majority contend
that the new literacy is the advent of new communication technologies
into pop culture and the social ramifications of the them. With the
advent of digital electronic media we read, write and communicate
faster. Digital electronic media also gives us the options to
communicate and express our thoughts and ideas using several
different devices. But also, Lankshear and Kobel note the invention of
Fan Fiction (fanfic) and Manga comics.These genera have little to
do with technology but rather they have more to do with the
combination of graphics with text. Weather like in the case of
fanfic, they use existing iconic characters in pop culture and
literature then write new scripts for them. Or like in the case of
Manga comics the authors combine the pictures and the text
in a new format.

This is where the title of this weeks blog comes into focus.
I see all literacy as light. The flash of the light may be slightly
different, none the less, the relationship of picture to text (the light)
is there.  Semiotic domains... {symbolic representations}... Gee, is the
driving force of all literacy.

Lightening represents the innate organic function by which
we as humans process the pictures that we create in our
minds that both enable us to express our thoughts and ideas and
give meaning to out side thoughts and ideas.

Electricity and lasers are the delivery systems by which we
communicate thoughts and concepts. Electricity is the picture/ text
and their combination from cave pantings to writing, to printing on
paper to printing on the web. The lasers are the delivery system by
which the thoughts and ideas are delivered from scribes to mass
printings to the electronic.

As for seeing any signs of life in the school I work in. The patient is
in a coma. I see no signs of life.  As for the district I work for they
run the hospital that has the best facilities to keep the patient
comfortably numb in a comatose state.

Friday, February 20, 2009

LET THE GAMES CONTINUE

I'm still playing Lego Indiana Jones. Its getting easier to play 
but what a gaming wimp I am. I found out that not one but two 
of Pre-K students are playing the same game. A game that is 
is rated everyone 10+. The funny thing is that the students 
hum the indy theme song and they take math counters and 
small interlocking toys imitate the game. They swing on 
the whip they, chase each other (figuratively) and act out
some of the scenes in the story.  

Saturday, February 14, 2009

why adults like or dislike video games?

It is a matter of social acceptability first and for most. Do the 
people that effect my life see something ( video games ) the 
same way that I do. Or is it that they influence me into their
notion of social acceptability. Either way it doesn't change
the fact that video games have..."good principals of learning 
built into its design are...." Gee   I am of like mind with Gee 
when he contends that video games should be thought of as 
another form of literacy. Just as all mass communication
genre TV, radio, internet, etc. should be taught as a literacy. 
(more about this later)
...Semiotic domains... {symbolic representations}... Gee is
spot on as to the popularity of video games. The first leap from
invention of oral language into mass communication was the 
invention of a written language. This was all representational.
Cave painting was the most concrete way to communicate in a 
way that would create meaning for the reader. Later came the 
invention of an pictographic language as represented by the 
Egyptian hieroglyphics. The Phoenician language used graphic signs 
to represent sounds which over time became less concrete.
Phoenician evolved to become less concrete and more symbolic.
This alphabet later evolved into the letters used in the 
Indo-European family of languages. Today a modern example is 
the Chinese language which is made up of thousands of characters.
As technology progressed we created more effective ways of
delivering the picture in our mind or thought, the fact stays the same 
that we learn and communicate through pictures. Video games are 
an excellent way for people to learn.